The City of New Haven and beyond
S'orryl "The Shadowstep"
S'ORYLL SHADOWSTEP – LEVEL 6 HUMAN ROGUE
STR 17/DEX 18/CON 16/INT 15/WIS 14/CHA 9 (11)
LANGUAGES: COMMON, ORCISH, UNDERCOMMON
FEATS: WEAPON FOCUS (RAPIER)/WEAPON FINESSE (RAPIER)/IMPROVED INITIATIVE/WEAPON FOCUS (DAGGER)
BASE ATTACK BONUS: +4
ARMOUR/WEAPONS: +2 RAPIER, 4 DAGGERS (1 COLD IRON), SHORTBOW (18 MASTERWORK ARROWS +1, 4 PRECISION SHOT ARROWS+1, 50 MAGIC ARROWS+1), +1STUDDED LEATHER ARMOUR (GLITTERS WITH A DEEP BLUE SHEEN IN DAYLIGHT, BUT SEEMS TO FADE TO PITCH BLACK IN THE DARKNESS)
POSSESSIONS [AT LEAST WHAT HE ADMITS TO OWNING/ONLY THE DM KNOWS FOR SURE]: THIEVES TOOLS, CROWBAR, CALTROPS (2 SETS), 50FT SILK ROPE, CAMOUFLAGE PAINT, SUNRODS, SMOKESTICKS, TANGLEFOOT BAG, HOLY WATER, GRAPPLING HOOK, FLASK OF FIREBELLY LIQOUR.
MAGIC ITEMS: +2 BELT OF CHARISMA (11)
...HE IS A WELL KNOWN CLIENT TO ANY LOCAL PRACTITIONERS OF ALCHEMY, AND MAY HAVE AN EXTRA TRICK OR 2 UNDER HIS CLOAK FOR PARTICULARLY NASTY SITUATIONS!
GOLD: N/A ALIGNMENT: CHAOTIC NEUTRAL
S'oryll was born in the city of ATHKATLA, capital of AMN to ELLA FARSPEAK, a local barmaid working in "The Dusty Rat" His father was rumoured to be rogue adventurer, swashbuckler and ship captain SAEMON HAVARIAN, who vanished at sea, and was killed by pirates while sailing to Brynnlaw. His mother died when he was 12, and S'oryll survived on the streets for several years on his own. 4 years later, He joined the SHADOW THIEVES guild and earned the nickname "shadowstep" for his natural prowess. He befriended and eventually fell in love with a half-elven rogue/mage AERDRIE MOONGLOW, who introduced him to the worship of Elven deity EREVAN ILESERE (mischief, change and rogues). He no longer holds to any organized faith, and never speaks much of Aerdrie, other than muttering her name in his sleep before being roused from a recurring and particularly disturbing nightmare. He has confided to close companions that drinking before bedding down for the night helps him sleep better. He bears a deep 8-inch scar running diagonally across his face (9 charisma) which he claims was from a childhood accident. Through his adventures in New Haven he has acquired a black leather belt with a pair of smiling masks engraved into the hide (Belt of Charisma +2) which fades the injury and reduces it to a 4 inch scar which extends downwards from his hairline and over his right eye, ending at his cheek. It is not known whether he maintains ties with his old guild, or why he has travelled so far north with apparently little allegiance to anyone other than his past travelling companion, the wizard Zoltan (who had a shrouded past of his own, and has since moved on…or fled), and himself.
Since his arrival in New Haven, S'orryl has grudgingly accepted his role as scout, and on occasion, back-up muscle whenever it would directly or indirectly benefit himself. Years on the street as a young thug, then, accomplished burglar in a guild, has taught S'orryl the advantages of employing trickery and deceit in and off the battlefield. He will never hesitate to use everything in his arsenal to gain advantage over an unsuspecting opponent. This use of "unfair play" has saved his life on many an occasion. One recent example had S'orryl cut off from his companions by a raging river while being flanked by a pair of fiendish ogres. Caught in a life or death situation, S'orryl employed the use of a smokestick, which temporarily blinded the ogres and allowed him to dodge several blows which would have surely killed him, until the raging barbarian Drecaril could come to his aid.
Perhaps due to his past close relationships or associations with wizards (Aerdrie and Zoltan) S'orryl has developed an appreciation for the mystical arts, and though untrained in the weaving of magic, enjoys incorporating magical elixirs and trinkets into his acts of "unfair play". S'orryl, already possessing a natural ability to hide in darkness while moving with stealth, enhances this skill with a bluish-black leather armour which enables him to fade into the smallest shadow. Many a time have his companions mistakenly believed S'orryl to be cowardly fleeing from battle after watching him dash into the darkness beyond torchlight, only to hear the final gasp of a flanking opponent angling behind them and turn to find either an arrow or the hilt of a dagger in the attackers back.